We integrate State of the Art 3D Rendering technology with Real-Time and network simulators, based on High Level Architecture (HLA) and the Distributed Interactive Simulation (DIS) protocols.

  • Software and Hardware:Simulation Solution and Engine: VR-Forces / VR-Vantage - VT MAK
  • Simulation training: Virtual Battlespace 3 VBS3 - Bohemia Interactive
  • 3D engine: Unreal Engine - EPIC Games
  • Modelling Software: 3DS MAX, MAYA - Autodesk
  • Virtual Reality headsets: Oculus Rift, Steam VR, HTC Vive, Samsung Gear VR
  • GeForce GTX 1080, Titan X (Maxwell), Titan X (Pascal)

The Best Software

We use the best available Software

Among the most popular free game engines, we preferably work with Unreal Engine 4. UE4 has some amazing graphical abilities including things like advanced dynamic lighting capabilities and a new particle system which can handle up to a million particles in a scene at one time. It is programmable in C++ and can target multiple HW: PC, Mac, iOS, Android, Xbox One and PlayStation 4.

Modelling Capabilities

In-house programming and modelling capabilities

Since we do not produce games but customer presentations and real-life visualizations, our customer ask for the highest quality geometrical models available. We can model 3D assets for Unreal Engine or any other rendering software starting from drawings, pictures and CAD files. We produce both high-poly assets for batch rendering and low-poly rigged assets for game engines, VR and AR.

Applications

We can handle any request

We have been working mainly on simulation and rendering of military assets for the military industry and for car and external environments but we have matured experience in interior design and rendering as well. In particular we produced internal rendering for control rooms and specific military assets.

Full Delivery

We provide the models, the code and all the project files.

Since we work on a platform that do not any cost to be installed, we provide to our customers the source code of the project and all the 3D models are included. Our customers can use the same models on different projects. If required we provide the conversion services to bring the models from a 3D format to another.

Video Production

3D rendering is the 3D Computer Graphics technique that allows the conversion of a 3D representation of geometric data into a 2D static image, or an animation, where the objects and the environments become photorealistic representation of the reality.

From the 1960 when the first rendered image was created and visualized on a computer display, many improvements have been done on the road to realism.

Until now many different rendering methods have been developed. These ranges from non-realistic rendering to more advanced non-real time techniques, such as ray-tracing, particle systems, volumetric system, etc., to earlier real time techniques. These require that the rendering is computed and displayed in real time, for interactive media, such as video games and simulations.

Because all the lighting systems are physically correct, the non-real time rendering is usually suitable to produce accurate photorealistic images or animations with 100% accurate lighting output. However this technique produces only non-interactive static images or videos and, depending on the type of the required rendering quality and on the dimensions and number of details in the scene, it can be very time-consuming to produce the final result.

On the contrary the new graphic cards are now capable of producing quality renderings using the latent power of real time engines.

The latest real time engines provide the possibility to reach high quality results with physical effects such as sunlight, shadows and reflections, realistic water, vegetation, and even changes in weather, computed and displayed in the same time. The major advantage of real time rendering is represented by the greatest flexibility of the method, which allows a number of modifications during and after the rendering phase thanks to a very fast rendering process.

Military Assets in the Woods - Quality Demo - UE4 (4.9) video simulation
Military Assets in the Woods - Quality Demo - UE4 (4.9)
3D TEST ENVIRONMENTS for Road Signs Recognition Systems video simulation
3D TEST ENVIRONMENTS for Road Signs Recognition Systems
UAV Synthetic Environment - Quality Demo - UE4 (4.9) video simulation
UAV Synthetic Environment - Quality Demo - UE4 (4.9)
Landscape - Quality Demo - UE4 (4.9) video simulation
Landscape - Quality Demo - UE4 (4.9)
ATOC BLOCK 1 LAUCH   SLOMO video simulation
ATOC BLOCK 1 LAUCH SLOMO
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Below a selection of our 3D models is presented. All models are 3D low poly meshes, including textures and materials, ready to be used in real-time rendered scenes. Click and side drag to rotate the model or scroll the mouse wheel to zoom the picture in and out.

360 Videos

The real time engines offer a high flexibility also in the implemented capture systems. It is possible to create 360° immersive images or videos, using particular camera settings, generally recorded by an omnidirectional camera or a collection of cameras.

Immersive Reality

Virtual reality typically refers to “a realistic and immersive simulation of a 3D environment, created using software and hardware and experienced or controlled by interacting with real movements of the body”. The new generation of suites of game development tools, such as Unreal Engine 4, enable the user to interact with the virtual space and the modeled objects by either computer monitors, projectors, screen and by virtual reality headsets.

Historically the first reference to the concept of virtual reality came from science fiction.

At the beginning of 80’s many research laboratory were founded with the aim of investigate the potentiality and the development of VR-related technologies. By the 1980s the term ‘virtual reality’ was popularized and in the 1985 the new VPL Research Company developed VR devices like the Data Glove, the Eye Phone and the Audio Sphere. These devices were pioneering, but remained hard to use, expensive and not popular.

Most ideas about VR remained theoretical due to limited computing power available at that time until the latest 90’s. The extremely high costs of the technology made it impossible for consumers to adopt it in daily life. The VR industry mainly provided devices for medical, flight simulation, automobile industry design and military training.

Nowadays a number of companies are investigating the possibility to launch products using virtual reality for many purposes. The development of new generation headsets (like Oculus Rift, HTC Vive headset, Playstation VR headset, etc,.) make now possible to get a glimpse of the real world with precise motion tracking and natural controller gestures.

Applications